Burning Man

Burning Man is an annual event held in Black Rock City, NV and a year-round culture generated by a global community of participants.

ProjecT:
  • 4-DAY BOOTCAMP PROJECT
TOOLS:
  • MIRO
  • SKETCH
  • MARVEL
  • INVISION
Role:
  • PROJECT MANAGER
  • RESEARCH
  • UX/UI DESIGN

Brief

This was a 4-day sprint where I was challenged to design a microsite for an event of my choice that will take place next year.

Process

Research

Market Positioning

Ideally, Burning Man site should move toward the Blue Ocean area on the Market Positioning which is more on the modern direction yet keeping design simple. This is where I drove my process to achieve that placement for the company.

COMPETITIVE ANALYSIS

I analyzed three different companies, with similar business goals, to understand the layout of their websites and how easy it is for the first time user to navigate. Based on the 4 companies researched, I found that most of them were rather dated. In the Feature Comparison Chart, you can see a few highlighted features that need improvements on the site.

Qualitative & Quantitative Data

Data was collected from 25 survey responses from festival attendees and 5 interviews.

Some of the quotes collected from interviews

68%

Attended Burning Man 2019

11%

Were satisfied with the website

71%

Were upset about not useful filtering feature

Synthesis

By analyzing the results from both qualitative and quantitative data and usage of an Affinity Map I found Users’ main Pain Points:

1. The website layout is hard to navigate

2. Creating accounts for new events

3. Hard to get tickets

4. Not helpful search & filter features

The data collected allowed me to dive deeper into the mental models of the users ensure that the website I was redesigning was centered around their needs, I created user persona Wild Wendy. She represents the primary user demographic, an adventurous artist interested in attending Burning Man.

User Persona

When using the company’s website Wendy would go through a simple journey and according to the data collected would face some difficulties as displayed in her User Journey Map.

User Journey
IDEATION

With these assets complete, I understood the priorities of our user and how I could design for their needs. I brainstormed around users pains and gains gathered from my research to come up with a million of ideas that would help improve Burning Man's website.

I then narrowed down the ideas by placing them into "Effort vs Impact" chart.

Effort vs Impact Chart

Minimum Viable Product

Based on the chart above, I focused on some of the Must/Could have features as they required the least of the effort to implement but had the highest impact on the User Experience. The Minimum Viable Product (MVP) was creating a better site layout with clear tabs and navigation panel, and Theme Camps filtering feature so that the user can easily choose the camp they want to join.

FLOW, DESIGN PATTERNS AND UI CHOICES

To help people like Wendy to get the information about the event and get fully prepare for it I analyzed the current site and marked the areas mentioned the most by the users as rather complicated. Among those were the overload of colorful images (with links) on the main page and alphabetic filter for all the theme camps registered for the event. Please, see the images below.

Current Site

The Visual Competitive Analysis for Burning Flipside and Lucidity. Insights: both websites had more clearly defined tabs and brand attributes.

Moodboards for Visual Competitive Analysis
THE SOLUTION

The Minimum Viable Product (MVP) was creating a better site layout with Theme Camps filtering feature so that the user can easily choose the camp they want to join.

I focused on a Happy Path for the user (Wild Wendy) when she opens the Buring Man website and chooses the theme camp for the next event.

USER FLOW - Happy Path

I focused on a Happy Path for the user (Wild Wendy) when she opens the Buring Man website and chooses the theme camp for the next event.‍‍

Finding the Specific Theme Camps

Design

The Lo-Fi Wireframes were tested them with 5 users as it is known that 5 people is a minimum number of testers that can determine 85% of design mistakes.

Lo-Fi Wireframes

Unfortunately, the Lo-Fis were far from ideal. 4 out of 5 Users noticed that some tabs were duplicated and needed to be removed. All 5 users expected to see certain search filter categories for the Theme Camps that were missing. So, I had to continue research to find out what filter options are needed the most.

Iteration

The findings and the corrections were done for the Mid-Fidelity wireframes.

Mid-Fi Wireframes

Usability testing with 5 users showed a 100% completion rate and a 96% usability score. So, I proceeded with Hi-Fi prototyping.

Moodboard & Style Tile

The brand attributes I’ve chosen for Burning Man were: Artsy, Creative, Disruptive, Daring and Unique. To transmit these attributes I modified the brand colors and came up with a Moodboard and a Style Tile that features the spirit of the Burning Man community.

Moodboard & Style Tile

Delivery

HI Fi Wireframes

The second round of user testing reviewed that users did in-fact feel at ease navigating through pages. So, only minor changes were made to the Mid-Fi, such as logo relocation and adding a menu icon on the top left for even better clarity.

PROTOTYPE

Results from the final usability test revealed that users felt comfortable when search for the necessary information confident they could find the theme camps based on their interest faster.

Next Steps

LEARNINGS

Creating a microsite may not always be a simple solution. At times there may be a need to re-design the majority of the master site as well. Only the research can show the goals and frustrations of the users in order to know what direction to take the site in. Further testing of the Hi-Fi Prototype is necessary to determine if further adjustments will be needed.

NEXT STEPS

The data collected for this project highlighted multiple additional issues that can be addressed in the future, such as: improving the networking tab, profile creation, and ticket purchasing processes.

SUCCESS & FAILURE METRICS

If the company chooses to implement this prototype, success or failure can be measured by the number of people using the site, bounce rates, misclick rate, time spent on task and purchasing of tickets, number of user profiles, requests for help and satisfaction rates among the users.